VelMul/fr
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State Controller: VelMul
Multiplies the player's velocity by the specified amounts. A positive x velocity is in the direction that the player is facing, while a positive y velocity is downward on the screen.
- Required parameters:
- none
- Optional parameters:
- x = x_value (float)
- Specifies the value to multiply the player's x-velocity with.
- y = y_value (float)
- Specifies the value to multiply the player's y-velocity with.
Example:
; Applies constant friction to the player trigger1 = 1 type = VelMul x = 0.8