HitOver

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Trigger: HitOver

If the player is in a gethit state, returns 1 when the hittime has expired, and 0 otherwise. For an explanation of hittime, see the HitDef documentation.

Format:
HitOver
Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none

Example:

trigger1 = HitOver = 1
  Triggers when the player’s hittime has expired.