VelMul/ja

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State Controller: VelMul

Multiplies the player's velocity by the specified amounts. A positive x velocity is in the direction that the player is facing, while a positive y velocity is downward on the screen.

Required parameters:
none
Optional parameters:
x = x_value (float)
Specifies the value to multiply the player's x-velocity with.
y = y_value (float)
Specifies the value to multiply the player's y-velocity with.

Example:

; Applies constant friction to the player
trigger1 = 1
type = VelMul
x = 0.8


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