StateType
From M.U.G.E.N Wiki
Trigger: StateType
StateType gives the player's state-type. Refer to the section on StateDef in the CNS documentation for more details on StateType. Useful for "move interrupts" in the CMD file.
- Format:
- StateType [oper] state_type
- Arguments:
- [oper]
- =, != (other operators not valid)
- state_type (char)
- S, C, A, L
- Stand, Crouch, Air and Lying down state-types
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Example:
trigger1 = StateType != A Triggers if the player is not in an air-type state.