Lose/fr

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Trigger: Lose

Returns 1 if the player (or the player's team, in team mode) has lost the round, 0 otherwise. Can be suffixed with "KO" or "Time" to return 1 only when the round has been lost by a KO or by time expiring, respectively.

Format:

  1. Lose
  2. LoseKO
  3. LoseTime

Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none

Examples:

1. trigger1 = Lose
  Triggers if the player (or his team) has lost the round.

2. trigger1 = !LoseKO
  Triggers if the player (or his team) has not lost the round by
  a KO. For example, this will trigger if the player's team has
  not yet lost the round, or if they have lost the round by time
  over.


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