Lose/fr
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< Lose
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Trigger: Lose
Returns 1 if the player (or the player's team, in team mode) has lost the round, 0 otherwise. Can be suffixed with "KO" or "Time" to return 1 only when the round has been lost by a KO or by time expiring, respectively.
- Format:
- Lose
- LoseKO
- LoseTime
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Examples:
1. trigger1 = Lose Triggers if the player (or his team) has lost the round. 2. trigger1 = !LoseKO Triggers if the player (or his team) has not lost the round by a KO. For example, this will trigger if the player's team has not yet lost the round, or if they have lost the round by time over.