InGuardDist

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Trigger: InGuardDist

Returns 1 if the player is within guarding distance of an opponent's physical or projectile attack. The guarding distance is the value of the guard.dist parameter of the opponent's HitDef. Returns 0 if out of guard distance, or the opponent is not attacking.

Format:
InGuardDist
Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none
Example:
none


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