HitShakeOver
From M.U.G.E.N Wiki
Trigger: HitShakeOver
If the player is in a gethit state, returns 1 if the hit shake (the period when he is shaking in place) has ended, and 0 otherwise.
- Format:
- HitShakeOver
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Example:
trigger1 = HitShakeOver = 0 Triggers if the player is still shaking from the hit.
