HitFallSet
From M.U.G.E.N Wiki
State Controller: HitFallSet
When the player has been hit, sets the player's fall variables.
- Required parameters:
- none
- Optional parameters:
- value = fallset_flag (int)
- If fallset_flag is -1, then this controller does not change whether the player will fall or not. A fallset_flag of 0 means that the player should not fall, and a 1 means that he should. Defaults to -1.
- xvel = x_velocity (float)
- See below.
- yvel = y_velocity (float)
- If specified, sets the player's fall.xvel and fall.yvel parameters, respectively. See HitDef for a description of these parameters.
- Example:
- none
