HitFall

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Trigger: HitFall

If the player is currently in a gethit state, returns the fall flag of the hit. The output of this trigger is undefined if the player is not in a gethit state. For an explanation of the fall flag, see the HitDef documentation.

Format:
HitFall
Arguments:
none
Return type:
boolean int (1 or 0)
Error conditions:
none

Example:

trigger1 = !HitFall
  Triggers if the hit did not put the player into a fall state.


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