HitFall
From M.U.G.E.N Wiki
Trigger: HitFall
If the player is currently in a gethit state, returns the fall flag of the hit. The output of this trigger is undefined if the player is not in a gethit state. For an explanation of the fall flag, see the HitDef documentation.
- Format:
- HitFall
- Arguments:
- none
- Return type:
- boolean int (1 or 0)
- Error conditions:
- none
Example:
trigger1 = !HitFall Triggers if the hit did not put the player into a fall state.
