ExplodBindTime

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State Controller: ExplodBindTime

Changes the position binding time of the player's explods.

Required parameters:
none
Optional parameters:
ID = id_no (int)
Only explods with ID number equal to id_no will have their position binding affected. Set ID to -1 to affect the binding of all explods. The default value is -1.
time = binding_time (int)
Specifies the number of ticks for which the explods should be bound to their binding points (defined at the time the explods were created.) Defaults to 1 tick. A time of -1 binds the explods indefinitely or until another controller changes the bindtime.
Alternate syntax:
value = binding_time may be used instead of time = binding_time.
Example:
none


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