ExplodBindTime
From M.U.G.E.N Wiki
State Controller: ExplodBindTime
Changes the position binding time of the player's explods.
- Required parameters:
- none
- Optional parameters:
- ID = id_no (int)
- Only explods with ID number equal to id_no will have their position binding affected. Set ID to -1 to affect the binding of all explods. The default value is -1.
- time = binding_time (int)
- Specifies the number of ticks for which the explods should be bound to their binding points (defined at the time the explods were created.) Defaults to 1 tick. A time of -1 binds the explods indefinitely or until another controller changes the bindtime.
- Alternate syntax:
- value = binding_time may be used instead of time = binding_time.
- Example:
- none
