AttackMulSet
From M.U.G.E.N Wiki
State Controller: AttackMulSet
Sets the player's attack multiplier. All damage the player gives is scaled by this amount.
- Required parameters:
- value = attack_mul (float)
- Specifies the desired multiplier. For instance, an attack_mul of 2 deals double damage.
- Optional parameters:
- none
Notes
AttackMulSet is a permanent effect and will last until another AttackMulSet is applied.
Example:
[State AttackMulSet]
Type = AttackMulSet
trigger1 = time = 0
value = 3
From this point onwards the player will deal 3 times normal damage.
