AttackMulSet

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State Controller: AttackMulSet

Sets the player's attack multiplier. All damage the player gives is scaled by this amount.

Required parameters:
value = attack_mul (float)
Specifies the desired multiplier. For instance, an attack_mul of 2 deals double damage.
Optional parameters:
none

Notes
AttackMulSet is a permanent effect and will last until another AttackMulSet is applied.

Example:
[State AttackMulSet]
Type = AttackMulSet
trigger1 = time = 0
value = 3

From this point onwards the player will deal 3 times normal damage.

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