AILevel/es
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< AILevel
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Trigger: AILevel
Returns the difficulty level of the player's AI.
- Format:
- AILevel
- Arguments:
- none
- Return type:
- int
- Error conditions:
- none
- Details:
- If AI is enabled on the player, the value ranges from 1 (easiest) to 8 (most difficult). If AI is not enabled on the player, the return value is 0.
Example:
trigger1 = Random < AILevel * 10 Triggers with 10% probability at AILevel 1, 20% at AILevel 2, etc.
