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Author Topic: Marvel vs Capcom 2 Mugen -motif-  (Read 14148 times)

Dakangel

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Marvel vs Capcom 2 Mugen -motif-
« on: January 10, 2010, 02:24:13 am »

Hello im preparing the Mugen 1 version from the MvC2 screenpack.

320x240 one
standard 640x480
addapted 1280x720
future 1920x1080
 


     

****************************************Work in progress******************************
« Last Edit: February 11, 2013, 09:56:08 pm by Dakangel »
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JillVaL

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #1 on: January 10, 2010, 11:35:27 am »

Damn, trying to figure out how to find out where to everything.  ;) some are a given but damn.
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Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #2 on: January 19, 2010, 01:07:07 am »

 ;) Hi well, finally got most part of the motif ripped at 640x480 first ,but i have a problem with one animation, maybe you remember the "pyramid" in the middle of the select screen.

Example:

Well the smooth animation that i have contains 500+ images, the question is, Is it really necessary that animation? because at the end all the characters will overlap the polygon.

what do you thing?
« Last Edit: January 19, 2010, 11:47:50 pm by Dakangel »
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kratos

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #3 on: January 19, 2010, 02:03:35 am »

I say screw it. 500+ images is ridiculous. As long as you did your best on the rest of the screenpack, it should be fine.
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Josue

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #4 on: January 19, 2010, 05:01:00 pm »

I don't know if the gif you posted is the entire animation.
if you ask me, it only has 20 images, so you can use only those, somewhat not fluid would be better than nothing.

Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #5 on: January 19, 2010, 11:44:00 pm »

Quote
I don't know if the gif you posted is the entire animation.
if you ask me, it only has 20 images, so you can use only those, somewhat not fluid would be better than nothing.

yes is like an ultra-synthesis of the entire animation, te original has 509 images but maybe can be reduced to 100 or 50
« Last Edit: January 29, 2010, 07:43:38 pm by Dakangel »
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Squallsoft

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #6 on: January 26, 2010, 10:07:48 am »

Is the 2009 release good to go with Mugen 1.0?  :-\
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Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #7 on: January 26, 2010, 07:25:53 pm »

Is the 2009 release good to go with Mugen 1.0?  :-\

mmm really no, the 2008-2009 releases are for winmugen plus ,so new versions will be for mugen 1
« Last Edit: January 29, 2010, 07:45:40 pm by Dakangel »
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Squallsoft

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #8 on: January 29, 2010, 01:01:39 pm »

awesome, thank you for the info, brother  8)
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CronoStorm

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #9 on: February 09, 2010, 02:48:54 pm »

Your '09 link is broken. The link was improperly placed.

http://www.mediafire.com/?vhnzglllntl
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Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #10 on: February 13, 2010, 04:59:21 pm »

Your '09 link is broken. The link was improperly placed.

http://www.mediafire.com/?vhnzglllntl


fixed  ;)

here are the current option screen from both screenpacks at 640x480

 

the select screens are practically the same as mugen plus,im working on versus screens.
« Last Edit: February 11, 2013, 09:50:41 pm by Dakangel »
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Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #11 on: February 17, 2010, 03:04:17 am »

the actual menu screens for both, still under construction (fonts)

 
« Last Edit: February 11, 2013, 09:51:28 pm by Dakangel »
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Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #12 on: February 26, 2010, 03:45:55 am »

 ;) First post progress updated, images added.

The full 320x240 version will be ONLY for normal Winmugen,Dosmugen and Linuxmugen users (plus xbox version); winmugen plus was dropped in favor to Mugen 1.

For people demmand ,there will be an Arcade and a Console version; you know,some dislike the console menu but not the big logo in "water".
« Last Edit: February 28, 2010, 11:35:07 pm by Dakangel »
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Dakangel

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #13 on: March 04, 2010, 05:32:56 am »

Capcom clouds logo already finish (pffffffff  :-X)   ;D



Now, for the Intro ,ending,continue ,game over and victory storyboards  :'(
« Last Edit: February 11, 2013, 09:51:11 pm by Dakangel »
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Uche_for_MUGEN

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Re: Marvel vs Capcom 2 motif -Dakangel 2010-
« Reply #14 on: March 12, 2010, 11:07:57 am »

Is there a way for you to make the character select screen more true to its original counterpart?
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