Hey guys, it's been quite some time since my last post. The reason for this is, I had to attend to a retraining course and 2 weeks ago, I had my final exams.
Progress had been very very slow during that time and it didn't make any sence to post something about it. For the last 2 weeks I made much more updates than I did for a year.
Changes I made since my last post:
-fixed a bug for Reptile's and Scorpien's Spear and added back blood if spear hits an opponent
-finished scripting a second Fatality for Kano
-reworked Ryu's Dragonpunch and Hadoken (both have now a weak and a strong version instead of only 1 version)
-finished standard and special move sprites and animations for a third secret char
-added "Width" to throws (with this at the edge of a stage, the distance between player 1 and to 2 will not change)
-tweaked Shang-Tsungs Fireballs (it connects on short distance and you can juggle your opponent with it)
-Errors in the Stages "Goro's Lair" and "Courtyard" fixed (because of the changes from WinMugen to MUGEN 1.0 small holes appeart)
-added more blood an sound effects to Reptiles 2nd Fatality
-KO Slomo removed from all characters
-Added scripts for different "jingles" for each stage that will be played if a Character gets K.O.ed. Later I will also add different Music for each stage that will be played during the time you can perform a Fatality.
-Did some changes to Reptile's colour palettes. He didn't have enough colours, so my Fatality sprites looked crappy. And also, the colour of the flesh on his sperated body parts are now green instead of red.
Then, I redid the Sprites for his Friendship and Fatality, and while I was at it, I added a second Fatality.
work I did on Goro:
-missing "get hit" sprites added
-"stunned" animation added
-fixed some big bugs in Goro's Code
-"Finish Her" Code added (all other chars allready have this)
-finished his "Flying Fist" Fireball-Move
-changed his taunt animation after succesfully connecting with his uppercut, he also stays in that pose if you win a round with that move
-"Grab and Pound" Special Move added
-"Roar" Taunt added, you can perform it like in MK-Trilogy
and a little pic to show that my chars will run in regular mugen
Update Infos I released today:
-fixed bad looking Sprites for the MK Ninjas
-Teleport Punch rescripted, it now has a limited reach and you make a roll in air after connecting with it which will leave you open for an attack
-fixed a small bug with Goro (I forgott to turn of the command for blocking in air)
-TagTeam Script removed for now, because in MUGEN 1.0 it produces to many error messages, maybe I will do a new one after all is finished up
I completely removed the old bloodsystem...
and made a new one from scratch:
-used Bloodsprites from MK 1 + some from MK3 for Fatalities
-Sprites move now much smoother
-it is easier to update for me, since I put it in a separate CNS (together with the script for flying bones)
-Blood on the floor doesn't disapear if a Fatality is performed
-Mike Obrecht's Blood-Colour-Script now works without the use of "Var"
-a bug is gone where I hade to use "keyctrl = 1" in order to make it work with the Blood-Colour-Script (I now can always use "keyctrl = 0")
And here are some Pics to show off the new Bloodsystem:
Baraka's Blade Shredder Move didn't have Bloodsprites before, with the new system it was easy for me to add it
some different Bloodsprites
the uppercut blood effect almost looks like the one in the Mortal Kombat 1 arcade machine
the blood on the floor stays during a Fatality
And last a little preview Clip of Shang Tsung (I made this before I coded the new bloodsystem!)http://www.youtube.com/watch?v=bTB23jEAWa4