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M.U.G.E.N 1.1 beta 1 released!  Check it out at http://elecbyte.com/mugen

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Author Topic: Mortal Kombat for Mugen 1.0  (Read 15109 times)

Scratcher

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Mortal Kombat for Mugen 1.0
« on: September 28, 2009, 04:38:51 pm »

Hi there, I've been working for over a year now on a MK-Mugen-Game for regular Mugen. (NOT a MKP clone!)
Since Elecbyte gave us a new Mugen version, I decided to switch my project to the new Mugen Version.
I used the new filesystem for the screenpack, but there is much more to do. I still need to fix some stages and also need to rebuild the lifebars and change fonts.

Now, here are some early preview pics:










« Last Edit: September 29, 2009, 01:40:38 pm by Scratcher »
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Tengiz

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Re: Mortal Kombat for Mugen 1.0 RC1
« Reply #1 on: September 28, 2009, 04:45:45 pm »

Well I never played MK Mugen but this looks really good. Like the last picture lol ;D
I wish you good luck on your project dude ;)
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Scratcher

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Re: Mortal Kombat for Mugen 1.0 RC1
« Reply #2 on: September 29, 2009, 12:22:35 pm »

Like the last picture lol ;D

Hehe yeah, the Spine Rip Fatality is an all time classic ^^

here 2 new screens:

Victory Screen


new Lifebars (based of the new Mugen Lifebars, still very early beta, might change)
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oooSECTORooo

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Re: Mortal Kombat for Mugen 1.0
« Reply #3 on: October 30, 2009, 12:35:45 am »

what is your website?

so I can follow your project, looks interesting ... :)

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Lasombra Demon

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Re: Mortal Kombat for Mugen 1.0
« Reply #4 on: October 30, 2009, 01:25:49 am »

You should get in touch with Interloko.
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3. Elecbyte will make Elecbyte's own company? Which you choose agree or disagree?

oooSECTORooo

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Re: Mortal Kombat for Mugen 1.0
« Reply #5 on: October 30, 2009, 05:59:20 am »

if I know the project of Interloko... :).. is a great project...

But I think this person is doing another project, without using the graphics engine of the MKP,
since there are many clones of MKP, it clarified that it is something disferent project...


..............................................................................................
ESPAÑOL:

conosco el proyecto de interloko... :).. es un gran proyecto.

sin embargo creo que esta persona esta haciendo otro proyecto, sin usar el motor grafico del MKP,
ya que hay muchos clones de MKP, el mismo aclaro que se trata de algo disferente...


P:mas tarde te mando el MP por el otro tema, saludos  ;)



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angelwolf71885

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Re: Mortal Kombat for Mugen 1.0
« Reply #6 on: October 30, 2009, 04:48:26 pm »

are you intending to incorporate chairs from the ENTIRE MK series?
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KayemaN

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Re: Mortal Kombat for Mugen 1.0
« Reply #7 on: October 31, 2009, 12:47:08 am »

This is nice lookin man
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PLEX

Scratcher

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Re: Mortal Kombat for Mugen 1.0
« Reply #8 on: January 03, 2010, 01:48:39 pm »

Hi there,

I just want you to know that I am still working on this project.
The reason for me not to post in a while is because I have to attend to a vocational retraining course. This means for the next 2 years, I will have little to no free time. That makes it impossible for me to do a lot of posting during that time, but I wont give up my project.

Now, since the last time I postet an update, I did some bugfixes on different chars, worked on some fonts, changed the lifebars a little, redid the VS screen, made a logo intro and added some moves to Raiden and had to change the resolution to 640x480 because of some issues with the interactive stage stuff.

@ oooSECTORooo: you are right, I don't use codes from MKP but I got most of the sprites from mkw.mortalkombatonline.com, where interloko did sent a lot of sprites to. And I am sorry, but I don't have a homepage, only a youtube channel: http://www.youtube.com/user/Scratcher316

@ angelwolf71885: No I won't incorporate every char, only those that I personaly think is fun to play/to create.


I also uploaded a new clip on youtube where I play 3 matches in the Tournament Mode with Raiden:
Raiden Gameplay
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Scratcher

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Re: Mortal Kombat for Mugen 1.0
« Reply #9 on: January 30, 2010, 05:59:03 am »

I uploaded a new Version of my Sonya Blade Char.
This is also my very first release for Mugen 1.0

Changes:
fixed Get Hit and Falling Animations
added Red Colour to Pallets for Decap Sprites
fixed coloured blood script
added Danger Sign and Sound
added new MUGEN 1.0 AI for Special Moves
fixed Bike Kick
made Fatalities compatible to MUGEN 1.0
added Victory picture + quotes
some other little move tweaks

One thing I forgot to mention in the readme:
I had to remove the scripts for SYN's Interactive Stages, since they don't work with Mugen 1.0

You can download this char on my new Homepage:
http://mkscratcher.mugengermany.com
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Scratcher

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Re: Mortal Kombat for Mugen 1.0
« Reply #10 on: February 08, 2010, 03:18:07 pm »

I just uploaded Raiden for MUGEN 1.0
He has 4 Special Moves and 6 Finishers.

For a preview, watch my Raiden Gameplay Clip on Youtube.

You can download him from http://mkscratcher.mugengermany.com
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Gtherocker

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Re: Mortal Kombat for Mugen 1.0
« Reply #11 on: February 09, 2010, 09:51:53 pm »

OMFG this looks awesome. it reminds me of the MK games of old, before the terrible MK4. i just downloaded the raiden character, and i am going to put him against kazmer's Raiden character.
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Scratcher

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Re: Mortal Kombat for Mugen 1.0
« Reply #12 on: February 14, 2010, 07:06:48 pm »

I managed to include Rednavi's TagTeam Mode for every Char. So TagTeam works like in MvC. Only downside is, you have to press ctrl+3 at the start of each match to control your partner.

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Scratcher

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Re: Mortal Kombat for Mugen 1.0
« Reply #13 on: March 06, 2010, 04:22:01 am »

Project-Update:

- Added Blade Shredder Move to Baraka
- Redid „The Pit“, it now has the correct size
- Sindel can fly now
- Made a new Stage for the final Bossfight
- Started on Sprite ripping for another secret char (a female fighter from an unreleased game)
- Shang Tsungs first transformation done
- Fatalities have been disabled for Simul-Mode

Here is a little Hint for the secret char:

You can find the game she is from in M.A.M.E
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Scratcher

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Re: Mortal Kombat for Mugen 1.0
« Reply #14 on: June 29, 2011, 06:36:41 pm »

Hey guys, it's been quite some time since my last post. The reason for this is, I had to attend to a retraining course and 2 weeks ago, I had my final exams.
Progress had been very very slow during that time and it didn't make any sence to post something about it. For the last 2 weeks I made much more updates than I did for a year.

Changes I made since my last post:
-fixed a bug for Reptile's and Scorpien's Spear and added back blood if spear hits an opponent
-finished scripting a second Fatality for Kano
-reworked Ryu's Dragonpunch and Hadoken (both have now a weak and a strong version instead of only 1 version)
-finished standard and special move sprites and animations for a third secret char
-added "Width" to throws (with this at the edge of a stage, the distance between player 1 and to 2 will not change)
-tweaked Shang-Tsungs Fireballs (it connects on short distance and you can juggle your opponent with it)
-Errors in the Stages "Goro's Lair" and "Courtyard" fixed (because of the changes from WinMugen to MUGEN 1.0 small holes appeart)
-added more blood an sound effects to Reptiles 2nd Fatality
-KO Slomo removed from all characters
 

-Added scripts for different "jingles" for each stage that will be played if a Character gets K.O.ed. Later I will also add different Music for each stage that will be played during the time you can perform a Fatality.

-Did some changes to Reptile's colour palettes. He didn't have enough colours, so my Fatality sprites looked crappy. And also, the colour of the flesh on his sperated body parts are now green instead of red.
Then, I redid the Sprites for his Friendship and Fatality, and while I was at it, I added a second Fatality.



work I did on Goro:
-missing "get hit" sprites added
-"stunned" animation added
-fixed some big bugs in Goro's Code
-"Finish Her" Code added (all other chars allready have this)
-finished his "Flying Fist" Fireball-Move
-added Throw
-changed his taunt animation after succesfully connecting with his uppercut, he also stays in that pose if you win a round with that move
-"Grab and Pound" Special Move added
-"Roar" Taunt added, you can perform it like in MK-Trilogy
-Sounds added


and a little pic to show that my chars will run in regular mugen ;)


Update Infos I released today:
-fixed bad looking Sprites for the MK Ninjas
-Teleport Punch rescripted, it now has a limited reach and you make a roll in air after connecting with it which will leave you open for an attack
-fixed a small bug with Goro (I forgott to turn of the command for blocking in air)
-TagTeam Script removed for now, because in MUGEN 1.0 it produces to many error messages, maybe I will do a new one after all is finished up

I completely removed the old bloodsystem...
and made a new one from scratch:

-used Bloodsprites from MK 1 + some from MK3 for Fatalities
-Sprites move now much smoother
-it is easier to update for me, since I put it in a separate CNS (together with the script for flying bones)
-Blood on the floor doesn't disapear if a Fatality is performed
-Mike Obrecht's Blood-Colour-Script now works without the use of "Var"
-a bug is gone where I hade to use "keyctrl = 1" in order to make it work with the Blood-Colour-Script (I now can always use "keyctrl = 0")

And here are some Pics to show off the new Bloodsystem:

Baraka's Blade Shredder Move didn't have Bloodsprites before, with the new system it was easy for me to add it


some different Bloodsprites


the uppercut blood effect almost looks like the one in the Mortal Kombat 1 arcade machine


the blood on the floor stays during a Fatality

And last a little preview Clip of Shang Tsung (I made this before I coded the new bloodsystem!)
http://www.youtube.com/watch?v=bTB23jEAWa4
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