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Author Topic: How to use fight.def hit sparks on chars that have their own hit sparks  (Read 2182 times)

Gknux19

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HI,  :) I'm trying to make Wolverine by ArielAleXCo use my fight.def hit sparks but when I tried to delete Wolverine's hit sparks with fighter factory    Wolverine is not picking up the fight.def hit sparks.


thanks in advance
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Josue

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Nooo don't even try to do it! fight.def sparks are used by all chars! You'll make other chars use those sparks if you edit fight.sff! If you want sparks specifically for that char, you should make your own sparks and add them into your char's sff, then make an action within it's air file and call them in the CNS code as HitDef sparks or explods!

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Hey! you're still online there! you just can't see my post because you don't refresh the page!
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« Last Edit: June 08, 2010, 09:14:31 am by Josue »
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Gknux19

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I just trying the change his low res sparks with those Marvel Vs Capcom 2 hitsparks
by Luigi Master.
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Josue

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I just trying the change his low res sparks with those Marvel Vs Capcom 2 hitsparks
by Luigi Master.

Well... are you sure the char is using fight.def sparks? If not, it's just a matter of editing the char. Otherwise you can search for a Marvel Vs Capcom screenpack or another hi res screenpack it will have hires sparks. This place http://mugenguild.com/ has lots of stuff of all kinds, you can try searching there.
If you can't find one you can take the job of making your own Marvel Vs Capcom 2 screenpack.
If you're going to do so, you will have to make everything for fight.def and fight.sff fightfx.sff (which has the fsparks ), including lifebars and everything.
Otherwise you'll get resolution problems since only the sparks will be hi res and everything else will be low res!
In any case you can just edit the char further to make it non fight dependent. you'll add the sparks to the char (I hope the char is also hires or you'll also have trouble.) and change all the sparks related CNS code.

EDIT

Yet before you start wondering "how MUGEN"?
http://www.elecbyte.com/mugendocs/mugen.html
a link to the manual, it has some useful tutorials.


Wait... you say someone else known as Luigi Master already has those sparks? well, in that case I guess you've found a screenpack, you must just install it to your MUGEN just by applying it (I think it has  a readme which comes with the instructions... usually it's just a matter of pasting the files in the required folders.)
Hmm... Make sure the screenpack was made for MUGEN 1.0. If that's not the case you may need to add the localcoord parameter and maybe there would be things that won't be... as expected.
« Last Edit: June 08, 2010, 10:22:51 am by Josue »
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Gknux19

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well the char have his own sparks but I was trying to make him use Luigi Master sparks. here's a link to the char http://www.scruffydragon.com/
« Last Edit: June 08, 2010, 10:57:01 am by Gknux19 »
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Byakko

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Quote
fight.def sparks are used by all chars!
Uh, no it's not '-' Not if the characters use their own sparks, and that's maybe 99% of all creations.

If you have the .def and the .sff that have the screenpack's sparks, all you have to do is edit the character's .cns file and everytime he uses his own sparks (on every hitdef, maybe also everytime he jumps and use his dust effect if you want to change that too) simply change that for a reference to the screenpack - check up the docs to see how to specify that you want to use sparks from the screenpack and not from the character, it's just a matter of adding one letter in front of the animation number (and making sure that the animation number is indeed the right one from the screenpack, and not the one form the character anymore). You only have to do that everywhere.
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